added frustration meter game

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Mirjam Herald 2025-07-22 11:50:29 +02:00
parent 75f77c14cd
commit 9acc806b1b

132
frustrationmeter/index.html Normal file
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0"/>
<title>Dev Frustration Meter</title>
<script src="https://cdn.tailwindcss.com"></script>
<style>
body {
font-family: sans-serif;
background-color: #0f172a;
color: white;
}
.key-indicator.active {
transform: scale(1.1);
background-color: #4f46e5;
box-shadow: 0 0 25px rgba(79, 70, 229, 0.7);
color: white;
}
</style>
</head>
<body class="flex flex-col items-center justify-center min-h-screen p-4 text-center">
<h1 class="text-4xl font-bold text-indigo-400 mb-2">Dev Frustration Meter</h1>
<p class="text-gray-300 mb-6 text-lg">Hold <kbd class="bg-gray-700 px-2 py-1 rounded">.</kbd> to express your frustration</p>
<div id="statement" class="bg-gray-800 p-6 rounded-lg mb-4 max-w-xl text-xl text-yellow-300 shadow">
<!-- Tester quote will appear here -->
</div>
<div id="dot-display" class="text-indigo-300 text-4xl mb-2 h-20 overflow-hidden break-words"></div>
<div class="text-sm text-gray-400 mb-6">Dots: <span id="dot-count">0</span></div>
<div id="result" class="text-2xl font-bold mt-4 hidden"></div>
<button id="restart" class="mt-6 bg-indigo-600 hover:bg-indigo-700 px-6 py-2 rounded text-white hidden">Try Another</button>
<script>
const statements = [
{ text: "It works on my machine.", target: 18 },
{ text: "Have you tried restarting?", target: 12 },
{ text: "Looks like a you problem.", target: 25 },
{ text: "This is a feature, not a bug.", target: 20 },
{ text: "Can you reproduce it?", target: 10 },
{ text: "QA approved it yesterday.", target: 15 },
{ text: "Let's deploy on Friday evening.", target: 30 },
{ text: "I don't see an error message.", target: 14 }
];
const statementEl = document.getElementById('statement');
const dotDisplay = document.getElementById('dot-display');
const dotCountEl = document.getElementById('dot-count');
const resultEl = document.getElementById('result');
const restartBtn = document.getElementById('restart');
let gameInterval = null;
let currentDots = 0;
let isHolding = false;
let currentTarget = 0;
function pickStatement() {
const s = statements[Math.floor(Math.random() * statements.length)];
statementEl.textContent = `"${s.text}"`;
currentTarget = s.target;
}
function startPress() {
if (isHolding) return;
isHolding = true;
currentDots = 0;
dotDisplay.textContent = '';
dotCountEl.textContent = '0';
resultEl.classList.add('hidden');
restartBtn.classList.add('hidden');
gameInterval = setInterval(() => {
currentDots++;
dotDisplay.textContent += '.';
dotCountEl.textContent = currentDots;
}, 40);
}
function stopPress() {
if (!isHolding) return;
isHolding = false;
clearInterval(gameInterval);
judge();
}
function judge() {
const diff = Math.abs(currentTarget - currentDots);
let feedback = '';
if (diff === 0) feedback = "Perfect Frustration Match 😤✅";
else if (diff <= 3) feedback = "Nailed it 💯";
else if (diff <= 8) feedback = "Close enough 😅";
else if (currentDots > currentTarget) feedback = "Too harsh! 😬";
else feedback = "You went too easy... 😐";
resultEl.textContent = `${feedback} (${currentDots} vs expected ${currentTarget})`;
resultEl.classList.remove('hidden');
restartBtn.classList.remove('hidden');
}
function restartGame() {
dotDisplay.textContent = '';
dotCountEl.textContent = '0';
resultEl.textContent = '';
resultEl.classList.add('hidden');
restartBtn.classList.add('hidden');
pickStatement();
}
window.addEventListener('keydown', (e) => {
if (e.key === '.') {
e.preventDefault();
startPress();
}
});
window.addEventListener('keyup', (e) => {
if (e.key === '.') {
e.preventDefault();
stopPress();
}
});
restartBtn.addEventListener('click', restartGame);
// Start first round
pickStatement();
</script>
</body>
</html>